April 4, 2016

Maya – Will it Blend(er)?

Today’s post comes from the incredibly talented Haley Kannall. She’s a resident artist at Nimble Collective and has approached learning Blender from a slightly different angle […]
February 15, 2016

Creating a Deforming Control Geometry Setup – Part 1

Using a series of deformers, Jason demonstrates how to create an animation rig without control curves.
January 30, 2016

Robyn Rig

Here’s a quick overview of the animation rig we used for the Mouse for the short film. In a future post I will go over some […]
April 16, 2015

More Mouse Paintovers

It’s great to have a character that’s looking good in one pose, but it’s extremely important to know how that character is going to emote!  Thus, […]
April 16, 2015

Robyn Paintover by Scott

In the previous post I presented the first pass model of Robyn the mouse for review by the team. Scott had some great notes for me! […]
April 15, 2015

Mouse Model Created

This is a first pass of the mouse model for our short film.  While thinking about the design for the film, I wanted to keep it […]
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