I think it’s important to qualify what we consider “quality” animation. To do this, I’m going to use a fun technique of organizing ideas that I learned about recently.
Quantity of animation or quality? The conventional wisdom says that you can’t have both. Given a set time period, you can either get a few shots great, or a great number of shots good.
Jason posted a series of articles relating to the great challenge commercial artists have between achieving high quality and delivering sufficient quantity. It’s not easy, but it is possible to achieve both.