November 7, 2016
Rendering The Farm

Rendering The Farm

Rendering The Farm from Nimble Collective on Vimeo. When watching an animated film, do you ever look at the background? You know, like REALLY look? Probably […]
October 12, 2016

Matching Concept Art Through Surfacing

As people who love animation, we not only love watching animated films and shorts, but we love looking at behind the scenes clips and concept art […]
June 13, 2016
Free Software Header

Creativity On A Budget: Free Digital Art Tools

Robyn the mouse tells you what creative tools you can get for FREE, from 3D animation and rendering tools to painting and illustration.
May 23, 2016
Domino Render

The Many Faced Domino – Pt.1

In the first installment of this two-part tutorial series, Haley shows you how to UV a domino, apply an image texture, and build a material.
May 16, 2016

The Great Mouse Launch – Part 5: Fly You Fool

In part 5 of the Great Mouse Launch Series, Jason shows how to combine the domino scene (https://vimeo.com/165532565) with Robyn and the Seesaw! Download File In […]
May 13, 2016

The Domino Effect – Learning Blender’s Rotation Controls

Learn about object rotation in Blender while playing with Dominoes. Jason teaches some common object manipulation techniques while having fun with physics.
May 9, 2016

The Great Mouse Launch – Part 4: Domino vs. Goliath

Can a 8 gram domino knock down a blue whale? Learn how by using Blender's Rigid Body Dynamics with this tutorial!
May 2, 2016

The Great Mouse Launch: Part 3 – Using Drivers to Connect Size to Mass

Continuing on with the next phase of our Great Mouse Launch tutorial, it's important to understand how mass is going to affect the simulation. In the real world, when something gets bigger it will probably end up weighing more. Except me. I weigh the same, no matter how big my tummy gets. That's my story, and I'm sticking to it.
April 25, 2016
Top Secret

The Great Mouse Launch – Part 2: Adding Physics and Scale

Continuing on from The Great Mouse Launch Part 1: Building The Dominoes, it's time to start adding dynamics to our dominoes and making sure they "feel" like dominoes as they fall.
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