September 19, 2016
Preparing For Animation

The Animator’s Toolbox: Preparing For Animation

Congratulations! You’ve been assigned a brand new, shiny and clean, animation shot. It’s just a small portion of the overall project, and there are many like […]
May 19, 2016
Done

How Do You Know When Your Animation Is “Done”?

Being “done” means your goal has been achieved and the same holds true for animation. Find the goal of the scene and do your best. But how?
May 16, 2016

The Great Mouse Launch – Part 5: Fly You Fool

In part 5 of the Great Mouse Launch Series, Jason shows how to combine the domino scene (https://vimeo.com/165532565) with Robyn and the Seesaw! Download File In […]
May 13, 2016

The Domino Effect – Learning Blender’s Rotation Controls

Learn about object rotation in Blender while playing with Dominoes. Jason teaches some common object manipulation techniques while having fun with physics.
May 11, 2016
Working is Fun

Animation Quality vs. Quantity – Finding The Intent

So this is the big question.. How do you find the intent for your animation shot? Here are the things I do to try and hone in on the intent.
May 4, 2016

Animation Quality vs. Quantity – Intent

In the last post I spoke about achieving quality in our work. We separated the idea of a “quality” animation into two main things – great […]
April 27, 2016

Animation Quality vs. Quantity – What About Quality?!?

I think it’s important to qualify what we consider “quality” animation. To do this, I’m going to use a fun technique of organizing ideas that I learned about recently.
April 20, 2016

Animation Quality vs. Quantity – Learning to Focus

Quantity of animation or quality? The conventional wisdom says that you can’t have both. Given a set time period, you can either get a few shots great, or a great number of shots good.
April 13, 2016

Animation Quality vs. Quantity – Can We Get Both?

Jason posted a series of articles relating to the great challenge commercial artists have between achieving high quality and delivering sufficient quantity. It’s not easy, but it is possible to achieve both.
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