Wall of Death
Long Winter Studio had a mountain of post-production work they needed to assemble for their short, Wall of Death. As a small shop, they needed a platform that was robust enough to handle a high volume of footage and still be fast and easy to access.
Lytro wanted to create a short CG VR experience to highlight its new Light Field solution, Lytro Volume Tracer. To do so, the team wanted access to professional talent and resources, including experienced connections in the animation industry and insight into what it entails to successfully produce and deliver a high-end animated production.
Award-winning director Nicholas Arioli had a script but needed access to a pool of high-quality talent to bring his story to life. Shooting for feature film quality animation, Two Ghosts Studio was able to assemble a team of AAA creatives to design, model, rig, animate, light, and render his Coin Operated short. The hard work paid off as his short burned up the festival circuit and was eventually up for Oscar consideration.
Merging 2D photo plates with 3D animation meant technical challenges were the bread and butter of the Disrupted team. Bringing the Scribble Ghost Studios micro-series to life meant quick review, fast iteration, and immediate feedback were crucial to success. And with the assets already on the platform, future episodes could be turned around in a fraction of the time.
Storyboards in hand, recent SJSU Animation graduate Kathy McNeal was able to harness her connections with other SHSU alumni and students, as well as powerful open-source tools like Blender, to create Roadside Assistance. This tale, grounded in personal tragedy, was made with the highest quality and for a modest budget thanks to Nimble.
Sunny & GERD
With a background in illustration, toy design, merchandising, book publishing, and more Dacosta’s Chocolate Soop Productions turned its creative eye towards animation. Dacosta’s crack team of creatives were able to work together to make a gorgeous short film using the tools available on the platform.
Utilizing traditional 2D animation techniques, director Mike Shiell was able to convert his hilariously off-kilter 2D comic panels into fully realized animated stories. Utilizing a relatively small team he was able to expand on the stories behind some select gags and bring his Wandering Melon comic strips to life.