Continuing on with the next phase of our Great Mouse Launch tutorial, it's important to understand how mass is going to affect the simulation. In the real world, when something gets bigger it will probably end up weighing more. Except me. I weigh the same, no matter how big my tummy gets. That's my story, and I'm sticking to it.
Jason continues his Learning Blender Tutorials with a multi-part series that combines modeling, rigid body dynamics, drivers, and blueprint style rendering to create a fun and creative shot. In part one, Jason demonstrates multiple ways to bring reference into your Blender scene, and how to model our first domino using modifiers and the bevel tool.