May 23, 2016
Domino Render

The Many Faced Domino – Pt.1

In the first installment of this two-part tutorial series, Haley shows you how to UV a domino, apply an image texture, and build a material.
May 16, 2016

The Great Mouse Launch – Part 5: Fly You Fool

In part 5 of the Great Mouse Launch Series, Jason shows how to combine the domino scene (https://vimeo.com/165532565) with Robyn and the Seesaw! Download File In […]
May 13, 2016

The Domino Effect – Learning Blender’s Rotation Controls

Learn about object rotation in Blender while playing with Dominoes. Jason teaches some common object manipulation techniques while having fun with physics.
May 11, 2016
Working is Fun

Animation Quality vs. Quantity – Finding The Intent

So this is the big question.. How do you find the intent for your animation shot? Here are the things I do to try and hone in on the intent.
May 4, 2016

Animation Quality vs. Quantity – Intent

In the last post I spoke about achieving quality in our work. We separated the idea of a “quality” animation into two main things – great […]
May 2, 2016

The Great Mouse Launch: Part 3 – Using Drivers to Connect Size to Mass

Continuing on with the next phase of our Great Mouse Launch tutorial, it's important to understand how mass is going to affect the simulation. In the real world, when something gets bigger it will probably end up weighing more. Except me. I weigh the same, no matter how big my tummy gets. That's my story, and I'm sticking to it.
April 27, 2016

Animation Quality vs. Quantity – What About Quality?!?

I think it’s important to qualify what we consider “quality” animation. To do this, I’m going to use a fun technique of organizing ideas that I learned about recently.
April 25, 2016
Top Secret

The Great Mouse Launch – Part 2: Adding Physics and Scale

Continuing on from The Great Mouse Launch Part 1: Building The Dominoes, it's time to start adding dynamics to our dominoes and making sure they "feel" like dominoes as they fall.
April 20, 2016

Animation Quality vs. Quantity – Learning to Focus

Quantity of animation or quality? The conventional wisdom says that you can’t have both. Given a set time period, you can either get a few shots great, or a great number of shots good.
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