February 17, 2016

Deforming Control Geometry – Part 2 – With Nodes!

In a previous post titled Creating a Deforming Control Geometry Setup, I walked through the process of using a combination of wrap deformers and blendshapes to create an […]
February 15, 2016

Creating a Deforming Control Geometry Setup – Part 1

Using a series of deformers, Jason demonstrates how to create an animation rig without control curves.
January 30, 2016

Robyn Rig

Here’s a quick overview of the animation rig we used for the Mouse for the short film. In a future post I will go over some […]
September 30, 2015

Animal Facts #271 – Mice use Facial Expressions!

Animal Facts #271 was our first short film created in the cloud. It was created as part of the Citrix Synergy 2015 conference where Rex Grignon […]
May 28, 2015

Animal Fact #271

In order to test the theory that we could actually animate completely in the cloud & not keep a single asset or application on our desks, we decided to create a short film!
May 12, 2015

Nimble Collective creates first fully cloud-based short film

When Citrix approached us with the idea of creating an animated film in 4 short weeks for their Synergy 2015 Conference, we were excited about the challenges of creating the film entirely in the cloud!
April 19, 2015

Synergy Presentation Pitch

Over the years lots of people have asked how I go about preparing for presentations.  I’ve got a few different methods, but one of my favorite […]
April 16, 2015

More Mouse Paintovers

It’s great to have a character that’s looking good in one pose, but it’s extremely important to know how that character is going to emote!  Thus, […]
April 16, 2015

Robyn Paintover by Scott

In the previous post I presented the first pass model of Robyn the mouse for review by the team. Scott had some great notes for me! […]
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