Getting nice bevels in Blender

[x_pullquote cite=”Haley” type=”right”]I applied the bevel to my model, but it didn’t do it evenly.. one side had a larger bevel than the other![/x_pullquote] I was chatting with an artist here today who is also learning to use Blender. She mentioned that she was doing some modeling over the weekend, and was running into a strange problem with the bevel tool.

It turns out that the problem was that Haley’s model wasn’t evenly scaled.  What that means is that the scale value for the object was something other than 1, 1, 1.  When this is the case, Blender can sometimes act a bit funky when editing a model.  The following video demonstrates this unexpected result and two solutions!

 

[x_video_embed type=”16:9″ no_container=”true”][/x_video_embed]

 

There are two ways around this that I’ve found so far.  First is to apply the scale value to the object, which will reset it to 1, 1, 1.

This is probably the way that Haley will have to fix the problem with her model, as she’s already been working away.

The other way is to make sure you do all your scaling while in edit mode.  This will keep the scale of your geometry at 1, 1, 1 and enable you to bevel to your heart’s content!

Please let us know in the comments if there are other ways to achieve nice bevels!

3 Comments

  1. Dale Cieslak says:

    That’s the best way…most things in Blender work better with a scale of 1,1,1. As a side note, depending on what Haley’s modeling, you might suggest that she check out the Bevel Modifier as well. You can use it to bevel all edges or vertices of a model, or just apply it to a particular Vertex Group. It’s non-destructive so you can go back and tweak the bevels to your heart’s content. It’s still affected by uneven scaling like the Bevel tool, however.

  2. Kathy McNeal says:

    Thanks Jason! I was having this problem too, not realizing that changing the size outside of edit mode would cause this problem. Loving the videos thus far!!

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