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The other day I was trying to create a boolean in Blender and it wasn’t quite working as I expected.
A Boolean is a way to create more complicated polygonal models by taking two objects and either combining them or subtracting one object from another. Imagine taking a bite out of an apple… but with geometry!
I found a great tip how to fix this. Essentially, the boolean modifier in Blender can sometimes break when the surface normals aren’t set correctly.
So how to fix this? Well.. you first remove any double verts, and then fix the normals!
Now the boolean will work properly!